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NTE: Neverness to Everness Review: An Anime GTA With a Gacha Skeleton It Can't Quite Hide

Hotta Studio built the most convincing open-world playground gacha has ever produced, then chained its best ideas to grind gates and pull banners.

A By Alex R.ยทSEP 11, 2026ยท5 MIN
7.3/10Verdict

Hotta Studio built the most convincing open-world playground gacha has ever produced, then chained its best ideas to grind gates and pull banners.

NTE: Neverness to Everness โ€” official key art

NTE: Neverness to Everness wants to be two things at once: a driving, wall-running, job-holding open-world sandbox in the spirit of GTA, and a free-to-play gacha RPG that needs you logging in for banners and battle passes. For long stretches, Hotta Studio pulls off that balancing act better than anyone in the genre has managed. Then the seams show, usually right when the story is about to get interesting, and you're reminded which half of the game is actually paying the bills.

Hethereau Is the Real Main Character

The city of Hethereau is the strongest thing here, and it isn't close. You can drive an actual car through it, get a wanted rating for reckless behavior, work a fast-food shift, decorate an apartment, and run a small cafe between missions โ€” none of it feels bolted on for a trailer moment. The "anime GTA" tag it earned pre-launch undersells how much of the map rewards aimless wandering rather than waypoint-chasing. On PC specifically, the traversal reads best: wall-running and Esper-powered climbing feel snappy at a real frame rate, and driving with mouse-and-keyboard or a pad both work without the compromises mobile ports usually force onto PC builds.

The Esper Cycle Earns Its Reputation

Combat runs on the Esper Cycle, a four-character switching system built around six ability types โ€” Lakshana, Cosmos, Anima, Incantation, Chaos, and Psyche โ€” that chain into each other for genuine reaction combat rather than just DPS math. Parries, dodge counters, and a stagger system give fights actual rhythm, and the good encounters ask you to read enemy patterns instead of stacking the highest-rarity unit and holding a button. It's the best action combat a Hotta Studio game has shipped, full stop. The problem isn't the system, it's how sparingly the campaign lets you use it against anything that tests it.

A Story Rationed by the Level Bar

That's because story missions are gated behind character and world-progression levels rather than narrative beats, so you're routinely pulled out of the plot to grind side content just to unlock the next cutscene. It kills momentum in a game whose mystery-of-Hethereau setup deserves better pacing than "go do three fetch quests, then we'll talk." English voice work doesn't help early on โ€” it's noticeably uneven in the opening chapters, with line reads that undercut scenes the writing is actually trying to sell. Later content tightens up, but first impressions matter, and NTE's first several hours undersell what the world and combat are capable of.

Generous Gacha, Shakier Trust

Credit where it's due: the Scarborough Fair pull system removes the industry's most hated mechanic by guaranteeing your S-rank on a banner instead of coin-flipping a 50/50, with soft pity at 70 pulls and a hard guarantee at 90. For a free-to-play game, that's an unusually fair floor, and it shows in how playable NTE is without spending. Cosmetics are where the meter turns โ€” exclusive banner outfits sit behind 50, 120, and 200-pull milestones, which is a lot of currency for skins in a game that's otherwise reasonable about it. More damaging was the post-launch admission that AI-assisted tools touched a number of background and environmental assets, which Hotta Studio has promised to rework. It's a small technical slice of a large game, but it's the kind of disclosure that costs more goodwill than its scope suggests, especially from a studio asking players to trust its monetization.

Verdict

NTE: Neverness to Everness is a legitimately impressive open-world sandbox wearing a gacha RPG's economy, and on PC it's the best version of that pitch currently available โ€” good frame rates, real traversal freedom, and combat with more depth than the genre usually bothers with. It's worth downloading for anyone curious about live-service open worlds or burned out on 50/50 gacha pulls, since it's free and doesn't ask you to spend to see its best systems. What keeps it from being a clear recommendation across the board is pacing: the story gates itself behind grind at exactly the moments it should be pulling you forward, the English dub stumbles out of the gate, and the AI-asset disclosure leaves a mark that better quality control should have prevented. Play it for the city and the combat. Go in with tempered expectations for the story, at least until the level gates loosen up.

A
Alex R. โœ“

Writes Rignetic's game reviews. Weighs strengths and weaknesses fairly and never copies a score from another outlet โ€” every verdict here comes from real hands-on time.

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